Seems to work well!
One question though - if I define a custom editor in the XAML, and I have a button that triggers a dialogue allowing me to select a new property for the object (or component of the object)... is there a way I can detect which property it is that was triggered by the button press?
For example I have an object with two textures, both of which will use the same editor but I need a way to work out which of the object's textures is being modified.
Cheers!
One question though - if I define a custom editor in the XAML, and I have a button that triggers a dialogue allowing me to select a new property for the object (or component of the object)... is there a way I can detect which property it is that was triggered by the button press?
For example I have an object with two textures, both of which will use the same editor but I need a way to work out which of the object's textures is being modified.
Cheers!